These are the worlds I found after ignoring the safe route. Come aboard — just don’t touch the creatures without asking.
CAPTAIN'S LOG · GAME ART
Secrets of Candeia
The tide threw us into a mangrove full of mysteries, strange families, and stories nobody tells the same way twice. My finest deckhand, that broad-beaked kakapo, scribbled it all down on a scrap of old paper — because if I told this adventure alone, they’d swear it was the tall tale of a lying sailor.
A crew of mercenaries tries to mend their own troubles while the world falls apart around them. Between torn maps, deck fights, and feelings left unresolved, they must piece the world—and one another—back together before the tide takes everything away.
WORLD ABOARD
Heroes of the Triangle: Mask Rush
Four sailors enter an arena, nobody follows the rules, and the deck becomes a mess of combat, platforming, and laughter.
A family heads out on a space tour, but their vehicle breaks down and strands them on an unknown planet. Now they must find a way home.
WORLD ABOARD
Paco Penguin
Paco is a slippery, opportunistic penguin detective dreaming of buying an air conditioner. When he takes on a case too big for his flippers, he lands in deep trouble.